Serious Games for Rehabilitation of Stroke Patients with Vibrotactile Feedback.
Atif AlamriHeung-Nam KimJongeun ChaAbdulmotaleb El-SaddikPublished in: Int. J. Comput. Sci. Sport (2010)
Keyphrases
- serious games
- ischemic stroke
- virtual environment
- spinal cord injury
- skill assessment
- motor skills
- video games
- game design
- computer games
- medical practice
- game engine
- game play
- virtual reality
- social skills
- educational games
- design principles
- intelligent tutoring
- game based learning
- learning scenarios
- virtual characters
- usability testing
- communication skills
- health care
- digital games
- game development
- educational tools
- learning processes
- activities of daily living
- social interaction