Mold-It: Understanding how Physical Shapes affect Interaction with Handheld Freeform Devices.
Marcos SerranoJolee FinchPourang IraniAndrés LuceroAnne RoudautPublished in: CHI (2022)
Keyphrases
- free form
- physical world
- mobile devices
- shape modeling
- handheld devices
- wearable devices
- physical objects
- augmented reality
- touch screen
- human robot interaction
- human computer interaction
- human beings
- lightweight
- physical space
- mobile phone
- shape model
- mobile learning
- smart objects
- natural interaction
- cognitive abilities
- real world
- user interface
- input device
- tablet pc
- shape recognition
- human interaction
- complex scenes
- smart phones
- shape analysis