A relative delay minimization scheme for multiplayer gaming in differentiated services networks.
Brian CarrigDavid DenieffeJohn MurphyPublished in: NETGAMES (2006)
Keyphrases
- differentiated services
- end to end
- real time traffic
- quality of service
- admission control
- traffic engineering
- bandwidth allocation
- service differentiation
- computer games
- educational games
- congestion control
- end to end qos
- path selection
- game play
- serious games
- allocation scheme
- atm networks
- ad hoc networks
- role playing game
- video games
- online game
- ip networks
- qos requirements
- mobile games