Motion capture controls negate the violent video-game effect.
Eric P. CharlesChristopher M. BakerKelly HartmanBryan P. EastonChristian KreuzbergerPublished in: Comput. Hum. Behav. (2013)
Keyphrases
- video games
- motion capture
- human body
- human motion
- educational games
- game play
- human figure
- learning experience
- computer animation
- pose tracking
- human computer interaction
- game design
- computer graphics
- multi view
- human motion capture
- markerless
- human movement
- body movements
- humanoid robot
- serious games
- motion capture data
- computer games
- monocular video sequences
- game playing
- articulated human motion
- artificial intelligence
- visual information
- motion estimation
- high dimensional
- video sequences