A Virtual Reality Serious Game for Children with Dyslexia: DixGame.
Henar Guillen-SanzBruno Rodriguez-GarciaKim MartinezMaría Consuelo Sáiz-ManzanaresPublished in: XR (2) (2022)
Keyphrases
- virtual reality
- serious games
- virtual environment
- tangible user interface
- educational games
- computer games
- virtual world
- computer graphics
- game design
- video games
- game play
- learning processes
- augmented reality
- multi user
- photorealistic
- game engine
- three dimensional
- game development
- virtual reality technology
- computer animation
- virtual space
- multi sensory
- interactive virtual
- virtual humans
- visual data mining
- virtual museum
- learning scenarios
- artificial intelligence
- database systems
- virtual training
- design principles
- computer vision