Improving performance and retention in computer science courses using a virtual game show.
Carl Arrington Jr.Dale-Marie WilsonLorrie LehmannPublished in: ACM Southeast Regional Conference (2011)
Keyphrases
- computer science courses
- virtual world
- virtual environment
- role play
- learning outcomes
- virtual reality
- game theory
- online game
- augmented reality
- game playing
- long term
- computer games
- virtual characters
- video games
- mixed reality
- game design
- serious games
- data sets
- perfect information
- english vocabulary
- game based learning
- artificial intelligence
- cognitive load
- game theoretic
- nash equilibrium
- monte carlo
- coalitional games
- learning algorithm
- machine learning
- real time