Processes and mechanisms of narrative persuasion in entertainment-education interventions through audiovisual fiction: the role of identification with characters.
Juan-José IgartuaJair VegaPublished in: TEEM (2014)
Keyphrases
- interactive narrative
- computational models
- cognitive process
- e learning
- early years
- distance learning
- tertiary education
- artificial intelligence
- distance education
- multimedia content
- multimedia
- video retrieval
- handwritten characters
- cognitive functions
- neural mechanisms
- information and communication technologies
- mobile games
- reasoning mechanisms
- video games
- human problem solving
- higher education