An Ontology Design Pattern for Chess Games.
Adila KrisnadhiVíctor Rodríguez-DoncelPascal HitzlerMichelle CheathamNazifa KarimaReihaneh AminiAshley ColemanPublished in: WOP (2015)
Keyphrases
- design patterns
- game playing
- computer chess
- game tree search
- imperfect information
- game tree
- games played
- board game
- software engineering
- general game playing
- object oriented
- evaluation function
- daml oil
- software systems
- software architecture
- database driven
- video games
- two player games
- model view controller
- metamodel
- game theory
- knowledge representation
- brute force
- specific problems
- design principles
- software design
- artificial intelligence
- computer games
- process model
- alpha beta search
- monte carlo
- human players
- monte carlo tree search
- learning objects
- web applications
- knowledge base
- case study
- data structure
- relational databases
- domain ontology
- databases
- game design