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An Ontology Design Pattern for Chess Games.
Adila Krisnadhi
Víctor Rodríguez-Doncel
Pascal Hitzler
Michelle Cheatham
Nazifa Karima
Reihaneh Amini
Ashley Coleman
Published in:
WOP (2015)
Keyphrases
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design patterns
game playing
computer chess
game tree search
imperfect information
game tree
games played
board game
software engineering
general game playing
object oriented
evaluation function
daml oil
software systems
software architecture
database driven
video games
two player games
model view controller
metamodel
game theory
knowledge representation
brute force
specific problems
design principles
software design
artificial intelligence
computer games
process model
alpha beta search
monte carlo
human players
monte carlo tree search
learning objects
web applications
knowledge base
case study
data structure
relational databases
domain ontology
databases
game design