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SMASH: synchronization media of athletes and spectator through haptic.
Marie-Stephanie Iekura
Hirohiko Hayakawa
Keisuke Onoda
Yoichi Kamiyama
Kouta Minamizawa
Masahiko Inami
Published in:
SIGGRAPH Asia Mobile Graphics and Interactive Applications (2015)
Keyphrases
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multimedia
hierarchical architecture
virtual environment
haptic interaction
multimedia data
high fidelity
training sessions
main factors
artificial intelligence
music score
force feedback
direct manipulation
cross media
rapid prototyping
college students
virtual reality
learning algorithm