Immersive manipulation of virtual objects through glove-based hand gesture interaction.
Gan LuLik-Kwan SharkGeoff HallUlrike ZeshanPublished in: Virtual Real. (2012)
Keyphrases
- virtual objects
- hand gestures
- human computer interaction
- augmented reality
- virtual environment
- virtual world
- input device
- hand motion
- hand gesture recognition
- gesture recognition
- virtual reality
- human hand
- real scenes
- hand tracking
- physical world
- real environment
- user interface
- sign language
- human activities
- reference images
- computer graphics
- viewpoint
- software engineering
- real objects
- video camera
- real time
- recognition algorithm
- activity recognition