Improving the readability of dyslexic learners with mobile game-based sight-word training.
Sajjad AnsariHirak BanerjeeRajlakshmi GuhaJayanta MukhopadhyayPublished in: ICALT (2020)
Keyphrases
- mobile learning
- ubiquitous learning
- learning process
- mobile technologies
- learning systems
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- medical students
- game based learning
- learning experience
- learning environment
- e learning
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- context aware
- learning styles
- mobile phone
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- n gram
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- language learning
- vocabulary learning
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- supervised learning
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- game based learning environment
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- word sense disambiguation
- learning processes
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- training examples
- keywords