Measuring the capacity of active video games for social interaction: The Social Interaction Potential Assessment tool.
Clover MaitlandJoanna GranichRebecca BrahamAshleigh ThorntonRenee TealGareth StrattonMichael RosenbergPublished in: Comput. Hum. Behav. (2018)
Keyphrases
- social interaction
- video games
- assessment tool
- learning experience
- social behavior
- social networks
- learning processes
- learning process
- social systems
- game play
- social intelligence
- mutual adaptation
- social learning
- learning tools
- game playing
- educational games
- computer games
- mutual understanding
- serious games
- game design
- game players
- computer supported
- learning styles
- social norms
- learning environment
- computer supported collaboration
- e learning