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The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments.
Harri Haanpää
Petteri Kaski
Published in:
Des. Codes Cryptogr. (2005)
Keyphrases
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human players
game play
real time
knowledge base
game playing
design space
database
data sets
neural network
artificial intelligence
multiscale