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The Near Resolvable 2-(13, 4, 3) Designs and Thirteen-Player Whist Tournaments.

Harri HaanpääPetteri Kaski
Published in: Des. Codes Cryptogr. (2005)
Keyphrases
  • human players
  • game play
  • real time
  • knowledge base
  • game playing
  • design space
  • database
  • data sets
  • neural network
  • artificial intelligence
  • multiscale