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Interference Pricing for SINR-Based Random Access Game.
Man Hon Cheung
Vincent W. S. Wong
Published in:
IEEE Trans. Wirel. Commun. (2013)
Keyphrases
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random access
noise ratio
direct sequence spread spectrum
frequency hopping
computer games
disk storage
solid state
game theory
memory size
multiview video coding
nash equilibrium
pricing mechanism
flash memory
pricing model
processing elements
multiple access
dynamic pricing
hard disk
spread spectrum