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Solving nearest neighbors problem on GPU to speed up the Fruchterman-Reingold graph layout algorithm.
Vojtech Uher
Petr Gajdos
Tomás Jezowicz
Published in:
CYBCONF (2015)
Keyphrases
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preprocessing
nearest neighbor
parallel implementation
dynamic programming
simulated annealing
expectation maximization
computational complexity
worst case
k nearest neighbor
detection algorithm
learning algorithm
objective function
evolutionary algorithm
linear programming