Choose your own training adventure: designing a gamified SETA artefact for improving information security and privacy through interactive storytelling.
Ersin DincelliInduShobha N. Chengalur-SmithPublished in: Eur. J. Inf. Syst. (2020)
Keyphrases
- information security
- security issues
- interactive storytelling
- privacy concerns
- security risks
- sensitive data
- countermeasures
- information systems
- data security
- intrusion detection
- smart card
- smart grid
- information security management
- security level
- information assurance
- cyber defense
- security requirements
- data protection
- privacy preserving
- e government
- supervised learning
- privacy issues
- personal information
- video games
- computer games
- data privacy
- educational games
- automated planning
- security management