Interpreting digital gaming practices: singstar as a technology of work.
Gordon FletcherBen LightPublished in: ECIS (2011)
Keyphrases
- digital media
- case study
- digital technologies
- data processing
- cost effective
- rapid development
- st century
- metal oxide semiconductor
- professional practice
- computer games
- information systems
- emerging technologies
- digital games
- social structures
- social issues
- communication skills
- computer science education
- sensemaking
- knowledge management
- key technologies
- computer systems
- collaborative learning