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Winning Concurrent Reachability Games Requires Doubly-Exponential Patience.

Kristoffer Arnsfelt HansenMichal KouckýPeter Bro Miltersen
Published in: LICS (2009)
Keyphrases
  • state space
  • computer games
  • educational games
  • game design
  • nash equilibria
  • learning agents
  • reinforcement learning
  • video games
  • game playing
  • learning games