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Winning Concurrent Reachability Games Requires Doubly-Exponential Patience.
Kristoffer Arnsfelt Hansen
Michal Koucký
Peter Bro Miltersen
Published in:
LICS (2009)
Keyphrases
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state space
computer games
educational games
game design
nash equilibria
learning agents
reinforcement learning
video games
game playing
learning games