The Impact of Gamified Education on Children and Adolescents in STEAM Education as a future Teaching Methodology in Remote Areas of the Arequipa Region - Peru.
Juan Diego Cerrón SalcedoJair Jesus Leon LucanoOlger Gutierrez AguilarAlberto Jesus Torres HinostrozaPublished in: CISETC (2023)
Keyphrases
- educational software
- university level
- e learning
- distance learning
- higher education
- educational technology
- web based learning
- primary school
- st century
- quantitative methods
- school children
- hong kong
- early childhood
- educational systems
- interactive learning
- distance education
- web based education
- information and communication technologies
- remote laboratories
- hybrid learning
- early years
- elementary school
- problem based learning
- teacher training
- learning community
- information literacy
- engineering education
- secondary school
- teacher education
- lifelong learning
- online education
- mobile learning
- technology enhanced learning
- learning environment
- tablet pc
- science teachers
- computer science education
- teaching methods
- learning sciences
- science education
- educational practices
- online learning
- senior high school
- undergraduate and graduate
- high school
- multiple intelligences
- professional development
- special education
- blended learning
- classroom teaching
- educational institutions