Videogames and Elders: A New Path in LCT?
Nicola D'AquaroDario MaggioriniGiacomo MancusoLaura Anna RipamontiPublished in: HCI (17) (2011)
Keyphrases
- video games
- learning experience
- game play
- computer games
- authoring tool
- educational games
- game design
- game engine
- game playing
- learning tools
- serious games
- user interaction
- optimal path
- case study
- endpoints
- game based learning
- shortest path
- game development
- student engagement
- policy making
- computer supported collaboration
- quest atlantis