Accessibility Evaluation of Video Games for Users with Cognitive Disabilities.
Luis Salvador-UllauriPatricia Acosta-VargasSergio Luján-MoraPublished in: IHSI (2020)
Keyphrases
- video games
- game design
- user studies
- end users
- mathematics learning
- game play
- user groups
- learning tools
- learning experience
- educational games
- recommender systems
- computer games
- commercial games
- game playing
- user centered
- user interaction
- collaborative filtering
- social networking sites
- multimedia
- playing games
- information seeking
- content analysis
- information processing
- social media
- user interface