Possession techniques for interaction in real-time strategy augmented reality games.
Keith PhillipsWayne PiekarskiPublished in: Advances in Computer Entertainment Technology (2005)
Keyphrases
- augmented reality
- virtual objects
- live video
- real time
- markerless
- learning games
- human computer interaction
- real environment
- camera tracking
- head mounted display
- mixed reality
- computer generated imagery
- real scenes
- multi user
- input device
- virtual reality
- minimally invasive
- molecular structures
- promising experimental results demonstrate
- control system
- interaction design
- real objects
- video games
- pose estimation
- tangible interaction
- vision system