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An Investigation of Visual Cues used to Create and Support Frames of Reference and Visual Search Tasks in Desktop Virtual Environments.
Sonali Morar
Robert D. Macredie
Timothy Cribbin
Published in:
Virtual Real. (2002)
Keyphrases
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computer vision
virtual environment
visual cues
computer graphics
virtual world
virtual reality
low level
visual information
multi user
key frames
virtual learning environments
serious games
image processing
multiple visual cues
virtual characters
role play
visual search
augmented reality