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Escaping through exergames: Presence, enjoyment, and mood experience in predicting children's attitude toward exergames.
Shirley S. Ho
May O. Lwin
Jeremy R. H. Sng
Andrew Z. H. Yee
Published in:
Comput. Hum. Behav. (2017)
Keyphrases
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perceived usefulness
personal experience
attitudes toward
young children
data sets
statistically significant
pilot study
genetic algorithm
face recognition
particle swarm optimization
learning outcomes
video games
factors affecting
computer assisted instruction
primary school
educational software