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Gothic VR Game Scene Automatic Generation Design.
Rui Tian
Jianwen Yang
Jian Tan
Published in:
HCI (39) (2021)
Keyphrases
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video sequences
design process
case study
d scene
three dimensional
moving objects
virtual world
virtual reality
game theory
imperfect information
real time
game playing
game design
design principles
video games
computer games
user interface
image sequences
computer vision