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Assessing Latency in Cloud Gaming.
Ulrich Lampe
Qiong Wu
Sheip Dargutev
Ronny Hans
André Miede
Ralf Steinmetz
Published in:
CLOSER (Selected Papers) (2013)
Keyphrases
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cloud computing
computer games
response time
educational games
video games
assessment process
virtual environment
data center
virtual machine
prefetching
computing platform
low latency
image sequences
distributed systems
game based learning
data transfer
mobile devices