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Wide Bezel Televisions Decrease Immersive Experiences.
Hwayeon Kong
Published in:
Adv. Hum. Comput. Interact. (2020)
Keyphrases
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immersive environments
virtual environment
virtual reality
virtual world
wide range
learning environment
human computer interaction
learning from experience
data sets
multi user
learning experience
case study
multi user virtual environments
multiscale
mixed reality
feature selection
learning algorithm