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Heart-pulse Biofeedback in Playful Exercise using a Wearable device and Modular Interactive Tiles.
Tomoya Shimokakimoto
Henrik Hautop Lund
Kenji Suzuki
Published in:
J. Robotics Netw. Artif. Life (2014)
Keyphrases
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wearable devices
physical activity
set top box
user interaction
computer graphics
heart rate
low cost
data sets
virtual reality
human computer interaction
cellular phone
eye movements
digital tv
gaze tracking
game design
user friendly
augmented reality
ambient intelligence
multimedia