Real-Time Stereo Rendering Technique for Virtual Reality System Based on the Interactions with Human View and Hand Gestures.
Viet Tran HoangAnh Nguyen HoangDongho KimPublished in: HCI (18) (2013)
Keyphrases
- hand held
- photorealistic
- video camera
- hand gestures
- virtual reality
- real time stereo
- view synthesis
- virtual humans
- graphics hardware
- computer graphics
- texture mapping
- image based rendering
- human computer interaction
- virtual environment
- gesture recognition
- robot navigation
- optical flow
- stereo images
- three dimensional
- virtual world
- augmented reality
- high quality
- image pairs
- real time
- depth map
- high resolution
- image processing
- computer vision