The Prom: An Example of Socially-Oriented Gameplay.
Joshua McCoyMike TreanorBen SamuelBrandon Robert TearseMichael MateasNoah Wardrip-FruinPublished in: AIIDE (2010)
Keyphrases
- game play
- video games
- computer games
- game design
- educational games
- game mechanics
- serious games
- game playing
- learning processes
- learning experience
- game ai
- ai systems
- multi agent
- game players
- social interaction
- user experience
- game engine
- search algorithm
- game based learning
- human players
- learning tools
- machine learning
- user profiles
- mobile phone
- data model
- database systems