Evaluating ray casting and two gaze-based pointing techniques for object selection in virtual reality.
Tomi NukarinenJari KangasJussi RantalaOlli KoskinenRoope RaisamoPublished in: VRST (2018)
Keyphrases
- virtual reality
- ray casting
- virtual environment
- computer graphics
- three dimensional
- virtual world
- eye gaze
- photorealistic
- eye tracking
- augmented reality
- complex objects
- gpu implementation
- volume rendering
- virtual reality technology
- complex scenes
- virtual humans
- d objects
- collaborative virtual environments
- computer vision
- parallel processing
- multiple objects
- d scene
- general purpose
- moving objects