Comparative Study of Tangible Tabletop and Computer-Based Training Interfaces for Cognitive Rehabilitation.
Kyuye SongSekwang LeeSung-Bom PyunLaehyun KimPublished in: HCI (9) (2016)
Keyphrases
- comparative study
- tangible user interfaces
- computer based training
- cd rom
- tangible user interface
- e learning
- learning styles
- virtual reality
- information processing
- machine learning
- open ended
- knowledge level
- individual differences
- decision making
- relational databases
- data warehouse
- interactive multimedia
- data mining