Computer Games for the Math Achievement of Diverse Students.
Sunha KimMido ChangPublished in: J. Educ. Technol. Soc. (2010)
Keyphrases
- computer games
- educational software
- helping students
- video games
- tutoring system
- school education
- european higher education
- grade students
- board game
- student learning
- game design
- learning environment
- digital storytelling
- mobile games
- digital games
- educational games
- higher education
- learning experience
- distance learning
- college students
- commercial games
- learning activities
- high school
- e learning
- learning outcomes
- serious games
- learning achievement
- game play
- intelligent tutoring systems
- game based learning
- high school students
- distance education
- elementary students
- interactive storytelling
- programming course
- online game
- game playing
- mobile learning
- digital entertainment
- science education
- collaborative learning
- early childhood
- problem based learning
- science learning
- student achievement
- computer assisted instruction
- learning styles
- role playing game
- learning process
- quest atlantis
- control group