AR FPS Game using Static and Dynamic Physical Obstacles.
Yuki SawanoboriTaishi IriyamaTakashi KomuroPublished in: ICAT-EGVE (Posters and Demos) (2022)
Keyphrases
- augmented reality
- learning games
- computer games
- real time
- game theory
- game theoretic
- game playing
- nash equilibrium
- high speed
- video games
- game play
- role playing
- frame rate
- educational games
- serious games
- low cost
- nash equilibria
- obstacle detection
- minority game
- real time strategy games
- coalitional games
- repeated games
- game development
- digital games
- physical world
- path planning
- three dimensional