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Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation.

Itaru KuramotoTakuya IshibashiKeiko YamamotoYoshihiro Tsujino
Published in: HCI (10) (2013)
Keyphrases
  • public transportation
  • strategic planning
  • public transport
  • travel time
  • service level
  • user experience
  • game mechanics
  • game design
  • serious games
  • electronic commerce
  • bayesian networks
  • intrusion detection