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Stand Up, Heroes! : Gamification for Standing People on Crowded Public Transportation.
Itaru Kuramoto
Takuya Ishibashi
Keiko Yamamoto
Yoshihiro Tsujino
Published in:
HCI (10) (2013)
Keyphrases
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public transportation
strategic planning
public transport
travel time
service level
user experience
game mechanics
game design
serious games
electronic commerce
bayesian networks
intrusion detection