Design issues when using commodity gaming devices for virtual object manipulation.
Siroberto ScerboDoug A. BowmanPublished in: FDG (2012)
Keyphrases
- design issues
- object manipulation
- virtual environment
- robot control
- design decisions
- serious games
- mobile devices
- robotic systems
- usability issues
- manipulation tasks
- educational games
- computer games
- object recognition
- multi modal
- embedded systems
- video games
- real world
- mobile phone
- vision system
- mobile robot
- case study