Glanular materials rendering based on radiance caching.
Toshihisa YamahataYuki UranishiHiroshi SasakiYoshitsugu ManabeKunihiro ChiharaPublished in: SIGGRAPH ASIA Posters (2009)
Keyphrases
- global illumination
- reflectance spectra
- high fidelity
- computer graphics
- learning materials
- high quality
- subsurface scattering
- ray tracing
- light field
- data access
- query processing
- image based rendering
- image synthesis
- prefetching
- texture mapping
- volume rendering
- monte carlo
- semantic caching
- real time
- access patterns
- web caching
- cache replacement