Login / Signup

Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty.

Peijie SunYifan WangMin ZhangChuhan WuYan FangHong ZhuYuan FangMeng Wang
Published in: WWW (Companion Volume) (2024)
Keyphrases
  • mobile games
  • uncertain data
  • collaborative learning
  • mobile devices
  • mobile phone
  • augmented reality
  • case study
  • virtual reality
  • mobile learning
  • learning games