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A Fuzzy State Machine applied to an emotion model for electronic game characters.

Leandro G. M. AlvimAdriano Joaquim de Oliveira Cruz
Published in: FUZZ-IEEE (2008)
Keyphrases
  • recurrent neural networks
  • state machine
  • high level
  • computational model
  • probability distribution
  • objective function
  • video sequences
  • probabilistic model
  • fuzzy logic
  • mathematical model
  • computer games