Lundheim: Exploring Affective Audio Techniques in an Action-Adventure Video Game.
Tyler Howard McIntoshJonathan WeinelStuart CunninghamPublished in: Audio Mostly Conference (2022)
Keyphrases
- video games
- learning experience
- game play
- multimedia
- computer games
- game design
- learning tools
- emotion recognition
- game playing
- educational games
- middle school
- learning process
- commercial games
- audio visual
- human actions
- game based learning
- game development
- signal processing
- serious games
- visual data
- game engine
- computer assisted
- action selection
- human computer interaction
- user interaction
- audio signal
- quest atlantis