Gamification effects on users' motivation to contribute knowledge in a Portuguese Q&A community.
Isabel Oliveira Jordao do AmaralMinhyung KangPublished in: Aslib J. Inf. Manag. (2021)
Keyphrases
- user experience
- share knowledge
- domain experts
- domain knowledge
- information overload
- collective knowledge
- knowledge sharing
- knowledge representation
- information sources
- expert systems
- virtual communities
- knowledge base
- knowledge creation
- usage data
- subject matter
- individual differences
- personal experience
- end users
- social communities
- user interface
- recommender systems
- experiential knowledge
- cognitive effort
- knowledge communities
- subject matter experts
- human users
- online communities
- user satisfaction
- knowledge management
- website