Effect Analysis of Virtual-reality Vestibular Rehabilitation based on Eye-tracking.
Sungjin LeeMin HongSungyeup KimSeong Jun ChoiPublished in: KSII Trans. Internet Inf. Syst. (2020)
Keyphrases
- virtual reality
- eye tracking
- virtual environment
- virtual world
- computer graphics
- eye movements
- three dimensional
- visual data mining
- usability studies
- human computer interaction
- augmented reality
- visual attention
- eye tracking data
- tangible user interface
- interactive virtual
- virtual reality technology
- data analysis
- virtual training
- virtual museum
- visual analysis
- eye tracker