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Advances in real-time rendering in games, part I.
Natasha Tatarchuk
Brian Karis
Michal Drobot
Nicolas Schulz
Jerome Charles
Theodor Mader
Published in:
SIGGRAPH Courses (2014)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
frame rate
gpu implementation
real time
image sequences
d scene