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An evolution to crossbar switches with virtual output queuing and buffered cross points.
Kenji Yoshigoe
Ken Christensen
Published in:
IEEE Netw. (2003)
Keyphrases
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scheduling algorithm
virtual reality
point sets
augmented reality
real world
virtual environment
data mining
computer vision
virtual world
endpoints
temporal evolution
single point
input variables
convex hull
end to end
point correspondences
feature points
search engine