A specialized cognitive walkthrough to evaluate digital games for the elderly.
Flávia de Souza SantosAndré de Lima SalgadoDébora Maria Barroso PaivaRenata Pontin de Mattos FortesSandra Pereira GamaPublished in: DSAI (2022)
Keyphrases
- digital games
- digital game based learning
- learning environment
- cognitive abilities
- game based learning
- learning tools
- educational tool
- computer games
- digital media
- game play
- game design
- educational games
- serious games
- educational contexts
- video games
- foreign language learners
- machine learning
- secondary school
- gender differences
- computational intelligence
- computer science
- social networks