A Comparative Study of 3 DOF Travel Techniques for Immersive Virtual Flythroughs: The Leap Motion and the Oculus Rift S Hand Controllers.
Jean-François LapointeNorman G. VinsonBruno EmondPublished in: IHIET (Paris) (2020)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- human hand
- hand gestures
- motion planning
- degrees of freedom
- immersive virtual environments
- hand motion
- virtual space
- motion model
- motion estimation
- image sequences
- motion tracking
- human computer interaction
- space time
- virtual reality technology
- control system
- motion analysis
- end effector
- motion field
- immersive environments
- role play
- human motion
- reinforcement learning
- parallel robot
- mixed reality
- optical flow
- motion segmentation
- augmented reality
- comparative study
- camera motion
- learning environment
- motion capture
- moving objects
- pose estimation
- robotic arm
- feature points
- three dimensional
- computer vision
- control loop
- joint angles
- computer graphics
- control law
- multi user
- motion patterns
- spatial and temporal