"So, which one is it?" The effect of alternative incremental architectures in a high-performance game-playing agent.
Maike PaetzelRamesh R. ManuvinakurikeDavid DeVaultPublished in: SIGDIAL Conference (2015)
Keyphrases
- game playing
- general game playing
- opponent modeling
- game tree search
- multi agent systems
- multi agent
- multi player
- video games
- temporal difference learning
- intelligent agents
- tic tac toe
- multiagent systems
- imperfect information
- game tree
- human players
- world class
- game play
- software agents
- computer games
- game players
- learning outcomes
- learning process
- cooperative