Gamepad vs. touchscreen: a comparison of action selection interfaces in computer games.
Masaki OshitaHirotaka IshikawaPublished in: WASA (2012)
Keyphrases
- computer games
- action selection
- robot soccer
- game design
- basal ganglia
- video games
- reinforcement learning
- decision making
- digital storytelling
- educational games
- educational software
- human robot
- mobile phone
- game play
- serious games
- learning algorithm
- action selection mechanism
- mobile devices
- board game
- commercial games
- continuous state and action spaces