QoE assessment in networked air hockey game with haptic media.
Yuji KusunoseYutaka IshibashiNorishige FukushimaShinji SugawaraPublished in: NETGAMES (2010)
Keyphrases
- multimedia
- game theory
- game playing
- virtual environment
- computer games
- virtual world
- video games
- haptic interaction
- game design
- cognitive radio
- game play
- virtual reality
- video streaming
- network management
- educational games
- game players
- application layer
- game theoretic
- context awareness
- cooperative
- optimal strategy
- nash equilibria
- packet loss
- imperfect information
- serious games
- repeated games
- network conditions
- ambient intelligence
- real time