Developing a Meta-Model for Serious Games in Higher Education.
C. Shaun LongstreetKendra M. L. CooperPublished in: ICALT (2012)
Keyphrases
- higher education
- serious games
- metamodel
- virtual environment
- life cycle
- online learning
- development process
- distance learning
- modeling language
- hong kong
- reference model
- e learning
- mobile learning
- video games
- educational games
- learning in higher education
- black box
- software systems
- data model
- blended learning
- game play
- design patterns
- learning management systems
- open university
- game design
- networked learning
- design principles
- tertiary education
- technology enhanced
- game based learning
- computer games
- educational process
- learning processes
- educational contexts
- corporate training
- multi agent systems
- object oriented
- digital games
- case study
- artificial intelligence
- learning scenarios